C By Robert Lafore Pdf

There was a problem previewing Object-Oriented Programming in C (4th Edition) by Robert Lafore.www.eeeuniversity.com.pdf.

Robert W. Lafore (born March 11, 1938) is a computer programmer and systems analyst and entrepreneur. He coined the term 'interactive fiction',[1] and was an early software developer in this field.[2] He is a best-selling writer in the field of computer programming.

Early life and education[edit]

Lafore has degrees in Electrical Engineering and Mathematics.

About The Author. Robert Lafore has been writing books about computer programming since 1982. His best- selling titles include Assembly Language Programming for the IBM PC, C Programming Using Turbo C, C Interactive Course, and Data Structures and Algorithms in Java. Lafore holds degrees in mathematics and electrical engineering, and has been active in programming since the days of the. There was a problem previewing Object-Oriented Programming in C (4th Edition) by Robert Lafore.www.eeeuniversity.com.pdf.

Career[edit]

Lafore worked as a systems analyst for the Lawrence Berkeley Laboratory. In the early days of microcomputing, he wrote programs in BASIC for the TRS-80[3] and founded his own software company.

Lafore wrote a number of text adventure games, for which he coined the term 'interactive fiction', for the company Adventure International.[4]

Lafore authored a number of books on the subject of computer programming. One of his early titles was Soul of CP/M.,[5][6] and his book Assembly Language Primer for the IBM PC and XT[7][8] was a best-seller. Later books included C++ Interactive Course, Object-Oriented Programming in C++,[9][10]Turbo C Programming for the IBM,[11] and C Programming Using Turbo C++.[12] At one time he was an editor for the Waite Group publishers.[5] He also wrote a novel based on his adventures sailing in the South Pacific.

References[edit]

  1. ^Nick Montfort (2005). Twisty Little Passages: An Approach to Interactive Fiction. MIT Press. pp. 7–. ISBN978-0-262-63318-5.
  2. ^Dale Peterson (July 1983). Genesis II, creation and recreation with computers. Reston Pub. Co. p. 196. ISBN978-0-8359-2434-4.
  3. ^Michael J. Tresca (16 November 2010). The Evolution of Fantasy Role-Playing Games. McFarland. pp. 100–. ISBN978-0-7864-6009-0.
  4. ^Neal Roger Tringham (10 September 2014). Science Fiction Video Games. CRC Press. pp. 483–. ISBN978-1-4822-0389-9.
  5. ^ abBook review of Soul of CP/M by David Carroll. in Dr. Dobb's Journal for Users of Small Computer Systems. People's Computer Company. 1984.
  6. ^InCider. 2. W. Green. 1984. p. 139.
  7. ^Ziff Davis, Inc. (11 March 1986). PC Mag. Ziff Davis, Inc. pp. 23–. ISSN0888-8507.
  8. ^Byte. McGraw-Hill. 1986. p. 297.
  9. ^Tim Wegner; Bert Tyler; Mark Peterson; Pieter Branderhorst (1 October 1992). Fractals for Windows. Waite Group Press. p. 360. ISBN978-1-878739-25-4.
  10. ^The New York Times Book Review. New York Times Company. June 1995. p. 35.
  11. ^Computer Book Review. CBR Publications. 1988. pp. 6–15.
  12. ^WorldCat report for Robert Lafore

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Robert_Lafore&oldid=878453782'

Trying to solve the C++ excercise problems from Object-Oriented Programming in C++, Fourth Edition by Robert Lafore

Chapter 1: The Big Picture

This chapter introduces the over all basic concepts of object oriented programming in C++.[Note: No exercise problem is given in this chapter except some basic theoretical Q&A.]

Chapter 2: C++ Programming Basics

C Robert Lafore Pdf

This chapter introduces some basic fundamentals to write some elementry program in C++. It introduces three such fundamentals: basic programming construction, variables, and input/output (I/O).

C Programming Robert Lafore Pdf

Chapter 3: Loops and Decisions

In this chapter loops and decisions statements are introduced. This chapter teaches us some fundamentals of loop and decisions along with some detail descritions.

Chapter 4: Structures

This chapter is devoted to structures. It teaches us to organsie some simple variables into complex entities. In other words we can say that it helps to create some user define data types.

Chapter 5: Functions

This chapter is dedicated to functions. A function groups a number of program statements into a unit and give it a name. Function helps to aid in the conceptual organization of a programs.

Keyboard print screen command. Uppercase, Lowercase, Fn, etc.).How to Check If the Screenshot Has Been TakenTo be sure that the screenshot was taken, open Paint or Word and press CTRL + V.

Chapter 6: Objects and Classes

Robert Lafore Data Structures

This chapter introduces the concepts of class and objects. Class is a specification or blueprint for a number of objects while an Object is an instance of a Class.